The electric lock is passed, the bridge is lowered, and Aiden emerges to the thing for which he descended so deep.B tenth part we returned Genesis, placed the bells, went down into the sewer and inserted the lever.Today is a conversation with the Cenobites, the last shop and a fight with Marlow.There is no choice of chapters in the game, and there is no turning back, so before the fight, pick up everything that lies on the way.

1. Conversation before the final

After the gateway, a quiet section without fighting begins.Go forward along the tunnel, hung with skulls: the Cenobites talk to you along the way, and it’s worth listening to them.They suggest the far reaches of experience, pain and pleasure mixed together, and one of the voices remarks that you would make an excellent cenobite.

A dark tunnel with a wall of skulls and a subtitle about how the hero would make an ideal cenobite, in Hellraiser: Revival
A wall of skulls and the first replica of a chenobite.Game walkthrough frame;Saber Interactive game.
A cenobite figure in a dark corridor suggests the far reaches of experience in Hellraiser: Revival
Chenobite offers pain and pleasure beyond comprehension.Game walkthrough frame;Saber Interactive game.

In the room with labyrinthine patterns on the walls, pick up the Labyrinth Remnant.There is an altar with candles and bodies nearby, so look around the entire room, not just the corner with the find.

A room with labyrinth patterns on the walls, an altar with candles, and a notification about the picked up Labyrinth Remnant in Hellraiser: Revival
Altar Room: The Remnant of the Labyrinth lies here.Game walkthrough frame;Saber Interactive game.

Another conversation awaits you next.The interlocutor at the brick wall explains that the cenobite can speak to people only if they have decided on the configuration.After this, the road leads to the last shop.

A woman near a brick wall talks to the hero, in his hand he has a configuration box in Hellraiser: Revival
Conversation near the brick wall before going down to the shop.Game walkthrough frame;Saber Interactive game.

2. The last shop

Having climbed out through the hatch, you find yourself in the last store.Here it is worth closing all questions regarding equipment.Buy the remaining recipes and immediately craft what is missing.Sell ​​your melee weapons: you won’t need them in the fight with Marlowe.

Inventory screen with shotgun, machine gun, submachine gun and revolver, 4876 coins in Hellraiser: Revival
Before shopping, Aiden has 4876 coins, a shotgun, an assault rifle, a submachine gun and a revolver.Game walkthrough frame;Saber Interactive game.

Zora's purchase screen contains upgrades such as a drum magazine for a submachine gun and a sight for a revolver, as well as bandages, first aid kits and repair kits.If your inventory is full, you can put the excess in storage.

Purchase window in the last shop: weapon upgrades, bandages, first aid kits and repair kits, 2266 coins on account, in Hellraiser: Revival
Zora's Shop: after purchases, there are 2266 coins left in your account.Game walkthrough frame;Saber Interactive game.

3. Fight with Marlow

The arena is like a church.Before you start, collect ammo around the hall.The main rule is this: we save the shotgun for the real body, and between its blows we work with a revolver, submachine gun or machine gun.

A huge mutilated creature in a church with barred windows and candles, Marlowe in Hellraiser: Revival
Marlow is in a monstrous form: he blames the hero for the collapse of everything built.Game walkthrough frame;Saber Interactive game.
A destroyed church hall, holding a submachine gun, on the notification screen about picked up ammo in Hellraiser: Revival
Broken church hall: there are cartridges for a submachine gun on the floor.Game walkthrough frame;Saber Interactive game.

First phase. Marlowe has three bodies on his back.Shoot them and he'll be stunned.Then use Hellchains to open the "mouth" and pull out the real body.Hit it with a shotgun: it deals the most damage.

A hero with a syringe in his hand at the door, in the corner of the notification screen about coins and a first aid kit in Hellraiser: Revival
In pauses between phases, we select coins and first aid kits.Game walkthrough frame;Saber Interactive game.

Second phase. When half of his health remains, Marlow goes to another part of the arena.Repeat the same thing: first the bodies on the back, then the chains and shotgun on the real body.

A metal lattice arena, a machine gun in hand, candles and a clot of energy burning in the distance in Hellraiser: Revival
Arena with a grated floor: the machine gun copes well with the bodies on the boss's back.Game walkthrough frame;Saber Interactive game.
Scattered boxes with ammunition for a submachine gun and a revolver on the blue tiled floor of the arena in Hellraiser: Revival
Ammo dropped during the battle: the inventory may be full.Game walkthrough frame;Saber Interactive game.

Final. When the boss is weakened, run up and interact with him: Genesis kills him.For victory, you will be awarded the gold achievement “Go To Hell!”

4. Heart for Sunny

After the fight, go to the Labyrinth passage in the arena.You will return to the apartment and give Sunny the last heart.Then there remains the final segment of the Labyrinth and the choice of ending, about them in the next part.

Red light in a narrow passage of the Labyrinth, a box in hand, in Hellraiser: Revival
The Red Passage of the Labyrinth after defeating Marlowe.Game walkthrough frame;Saber Interactive game.

Check before the next part

Make sure Marlowe is defeated, you have his heart, and your ammo supply is not empty.Then there is only the Labyrinth at the red gate and the decision whether to accept the Cenobites’ offer or not.

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