Bruno is defeated for the second time, but it’s too early to rejoice: he took Genesis with him, and Marlow is still far away.B ninth part we shopped at Zora's, took the bell and finished off Bruno.Now Aiden returns the box, places the bells at the statue, finds the elevator key and goes down into the sewer.Then there is a path through damp tunnels and the first serious mystery with current.There is no choice of chapters in the game, so before leaving each zone, pick up everything that is in it.
1. Genesis returns to its owner
Immediately after the battle, the task “Hunting Marlowe” appears on the screen: use the elevator and take Genesis from Bruno.Look around the room where the battle took place and pick up everything that fell out.There is also a metal storage box in which you can put excess if the bag is already bursting.

The door to the shop after the battle sometimes glitches.If it does not open, you can reach the chest through the gap nearby.Then go to the statue and arrange the bells according to the powerpyx guide in this order: Marlowe, Bruno, Mark, Genesis and Ascension.

2. Code 8571 and door with a pattern
Next you need a room through which a rotating trap passes.Wait for her to pass and open the cabinet with the combination lock.Code 8571 prompted by two televisions nearby.Inside is an upgrade for the Overpressure Ammunition revolver, as well as gunpowder and cartridges.

Next to the hall there is a door with a painted picture.To open it, repeat the pattern: turn the spots on the wall over so that they match the pattern.Hidden behind the door is the Pillar of Pain, which is needed for the bronze achievement “There Are No Limits”.
3. Elevator key and Bruno's mask
The elevator key is in the TV room against the western wall, on a table in the southeast corner.Take it and go up to the elevator in the hall with columns.As soon as you use it, enemies will appear on the site, and they will not let you go further without a fight.

There is a Bruno mask on the floor: take it and sell it in the shop.Then the path goes through halls with curtains and medical equipment, in which every now and then you come across cartridges, including for a revolver.



4. The sewer and the creature in the water
Another code cabinet awaits below.He's in the same room as the stairs you take to the next area.Code 2342 written on the walls facing away from the closet.If your inventory is full, put your items in storage further along your route.
The sewer itself begins with a long tunnel where there are cartridges: pick them up before the hall ahead is filled with enemies.

Then a large hall opens up.It's great for the "In the Land of the Pig, the Butcher is King" (break 69 enemies with chains) and "Trickshot" (kill two enemies with one shot) achievements.Rotating blocks with blades help you deal with zombies without risk.Make your way to the far side, and there you will be greeted by a huge creature on chains.The game labels the goal as "expel Embracer to continue on."


5. Lever and electric gateway
The next room has two pools and switches for current.First, turn off the power to the southern part of the hall.Then turn the bodies over in the water and find the lever: this is the key item.It needs to be inserted into the slot at the top of the stairs.

While you wait for the bridge to lower, lure enemies into the water and turn on the current.Remember that only one switch can be turned on, so time it.When the bridge is lowered, you can leave the hall behind.

Check before the next part
Make sure you have the Genesis, the bells are in place, the cabinets with codes 8571 and 2342 are open, the elevator key is used, and the lever is inserted into place.In the next part, we will listen to the conversation before the finale, look into the last shop and prepare for the final battle with Marlow.





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