We stopped at the entrance to the mansion.B fourth part we returned to the Labyrinth and found Sunny's soul, and now the most cramped place of the game awaits: the basement, the chain on the door and Bruno, who is waiting below.Below is the entire path in order, from the bolt cutter to the pass card.
1. Bolt cutter and chain on the door
First of all, you need a bolt cutter; you can’t go any further without it.Look around the yard and basements: the tool is nearby, and the light here is poor, so keep a flashlight at the ready.Once the bolt cutter is in your inventory, open the item menu and select it to cut the chain on the door.


2. Descent and preparation for battle
Behind the door begins the descent into the basement kitchen.Inspect the sink and tables: here you can pick up a bottle that can be conveniently thrown as a distraction.It is better to collect cartridges and first aid kits before the battle, then there will be no time for that.

3. Fight with Bruno
Bruno doesn't stand still and likes to come from unexpected directions.Keep your distance, shoot at exposed areas of the body and reload in the pauses between his bursts.You can throw a bottle to gain a couple of seconds.Counters and drawers in the kitchen provide cover, so don't stand in the middle of the room.

At the end of the battle, use the Puzzle: the cube flashes with blue flame and knocks out the remaining strength from Bruno.After the victory, take Bruno's Scalpel, it will be useful later.

4. Dining room and safe with machine gun
After the fight, go upstairs to the residential part of the mansion.The dining room provides the first items for local riddles, and in one of the rooms there is a safe.Rotate the discs in this order: left, then up four times.Inside there is a submachine gun and an inventory expansion, so be sure to look here.


5. Figures, code and resurrection key
Next we collect a set of items.The Marlow figurine and Bruno figurine are in the rooms of the mansion, the crank winds the gramophone, and the statue's hand serves as the key to the next door.Look for the code for the digital panel in the picture: add 300 to the date, and you get 1966. The last in this chain is the Resurrection Key, it opens the glass door in the northwest.

6. Sacrificial room and statues
The sacrificial room is greeted with electrical discharges and traps.The statues must be positioned correctly: the spear is directed upward, the face is normal after the skull, the scales are held horizontally.When everything is in place, the room releases you and gives you the Bedroom Key.

Go up to the second floor and open the bedroom with the key.Leave the door with the golden chain for now: we’ll return to it later.

7. Pass card and Zora’s second shop
There is a pass card hidden in the book.Take it and go to the front door: it leads to Zora.In the second shop there is something to buy: an extended magazine tube costs 200 coins, supersonic cartridges 300. A recipe for 9 mm cartridges will cost 140 coins, and for crafting you will need 2 fragments, 3 gunpowder and 2 coils.

Check before the next part
Before leaving, make sure the bolt cutter is used, Bruno is defeated, the safe is open, the statues are on display, and the pass card is in your inventory.If you spent coins in the shop, grab a supply of ammunition: there will be more enemies further on.





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