After his first meeting with Zora Beckett, Aiden had not yet escaped from the dungeon.Ahead are flooded corridors, electrical traps, a locked van and another chase from Charlotte.And behind the forest begins a cemetery, where the main weapon is patience.In this part, we will go from Zora's shop to the gate of the destroyed chapel and pick up items that are easy to miss.

This is a continuation the second part of the Hellraiser: Revival walkthrough.The starting point is Zora's trading post in the sewers.All names of objects and actions are given in Russian.The game doesn't have traditional chapter selection, so save manually before leaving the area.

Spoilers: Below is the order of the plot actions, the location of the keys, the safe code and how to survive the meeting with Charlotte.To make your way through the cemetery quietly, avoid picking up distracting objects and avoid detection.

1. From Zora's shop to the sewer exit

Before leaving the merchant, check your inventory.Sell ​​treasures, free up storage space, and repair weapons if they're close to breaking.Don't waste all your coins on random consumables: after the dungeon, healing, ammunition, and crafting materials will come in handy.There is a storage area and a save point next to the shop - use both.

From Zora's stand, go further along the corridor.In the first room on the right you can find a pistol upgrade on the cabinet.Then return to the main road: you need a passage on the opposite side of the sewer.The Unworthy are still found here.If possible, crouch down and attack from behind so as not to waste ammo on simple opponents.

Doorway and steps - the path from Zora's shop area to the lower part of the sewer
The required passage from the trading area leads back to the dangerous corridors Still from Hellraiser: Revival, source: GameSpew / Saber Interactive.

Then Aiden will fall through the hatch and find himself near the water with several enemies.Don't run straight into the crowd.Turn on the flashlight, determine the location of the nearest door, then carefully go around the opponents.To exit you will need hold interact button on a heavy door, rather than pressing it once.

Get over the ledge onto the steps and go up.Before going outside, you will encounter another save point.If you are low on health or ammunition, do not rush to the forest: ahead is the path back underground, where, due to electricity, mistakes are especially expensive.

2. Van and the new Genesis Configuration skill

There is a closed van outside, blocking the further road.Checking the rear doors will confirm that a key is required.Don't look for it in the grass near the car.Turn around and look at the other door leading back to the sewers: this is where the mandatory route continues.

A scene begins near the passage, after which Genesis Configuration gains telekinesis.The new power allows you to pick up suitable objects and throw them at enemies.To use, you need the resource “Suffering” - blue scale;You can replenish it in battle and when finishing off weakened opponents with the box.Don't forget about this ability when there are heavy objects nearby: it helps save pistol ammo.

Enter the room with a warning not to open the door.Move along the corridors, dealing with the Unworthy.Don't linger unnecessarily in front of lockers if your inventory is full: it's safer to free up space first than to throw out needed story items.

3. How to get through rooms with electricity and generators

When you find yourself in a room where the water and wires on the floor glow with electric discharges, don't try to cross it directly.The current kills Aiden almost immediately.To the right of the entrance there is a wide pipe.Crouch down, make your way across it, and then use the short pipeline leading to the generator switch.

Large pipe near the electrified floor in the sewer
Through the pipe you can bypass the energized water and get to the generator Still from Hellraiser: Revival, source: GameSpew / Saber Interactive.

Shift the lever of the first generator.The current will flow from your room to the next one.Wait: the Unworthy that appear can be lured to a dangerous area so as not to waste ammunition on them.When the passage is clear, switch the same lever again, returning electricity to the previous section and opening a safe path further.If the glowing floor remains dangerous, do not cross the boundary until you check the condition of the wires.

Follow the subsequent corridors to a new group of opponents.In the next room find second switch near the entrance you just used.Turn back around and check the wall next to the door before going lower.Switch it, then continue through the metal opening.

In the next section you will need to jump down.The descent appears to be one way, so collect the resources on the upper level if you were planning on taking them.After landing, move towards the room with a particularly strong Unworthy in armor.

The lower level of the sewer, to which you need to jump through the broken floor
Before jumping down, check your ammo and remaining rooms. Still from Hellraiser: Revival, source: GameSpew / Saber Interactive.

4. Where is the key to the van?

Fighting an armored Unworthy is not necessary if you can bypass it without alarm.If the enemy notices Aiden, do not stand in front of him in a narrow passage: move away, use obstacles and throw objects with telekinesis.Regular light blows to armor quickly wear out the weapon.For a serious fight, save strong weapons.

The key to the van is not with the enemy himself. Examine the body sitting near the exit door in this room.The object is at his feet, low above the floor.Get close, look down and wait for the interaction prompt.After getting the key, open the nearby door and go up the stairs to the van.

Apply the key to rear doors of the van and crawl through the body.There are already boards and supplies inside.This car is actually a short tunnel to the other side of the fence;There is no need to look for how to start the engine or get behind the wheel.

5. Second chase from Charlotte: forest and traps

Behind the van a forest path begins.As soon as Charlotte appears, run forward without trying to defeat her with weapons.In one of the passages you will have to climb through a fallen tree.If the pursuer appears directly ahead, quickly change direction to an accessible fork.As in the first chase, the reaction to its appearance is more important than the previously learned sequence of turns.

The main new danger is hunting traps, scattered on the ground.Look just below the horizon, especially before narrow sections of the trail.If Aiden falls into a trap, hold down the button indicated on the screen until he frees his leg;on a PC it might be F, on a gamepad it's a different clue.Do not try to get rid of the trap with short presses.

As you run, try to keep your speed in front of ledges and check where the open path leads.The chase will end with a plot scene and a fall into a ravine.Aiden will injure his leg - immediately follow the prompt on the screen to set it.After regaining control, do not go far until you inspect the ground nearby.

6. Cemetery: take the shotgun and save in the chapel

A body lies near the crash site, and next to it - shotgun.This is a full-fledged new weapon that is easy to miss if you immediately run towards the chapel.Pick it up, check the ammo and free up some space in your inventory if necessary.For future encounters, a shotgun is much more useful than a damaged cleaver.

Go to the ruined chapel.To the left is a manual save point.It is recommended to save a separate slot: there is an irreversible area behind the cemetery gates, and for one achievement you need to go through the area undetected.Read the notes found and check the consumables, but do not pick up bottles and stones, if you want to get the achievement for stealth.

The goal is not yet to destroy the patrols.You need a house in the far eastern part of the cemetery and a key to the barn, which is kept inside.The first segment is patrolled by cultists, the second by Charlotte.It is better to walk in a crouch and watch the direction of the enemies' gaze.

7. Quiet path to the house: through the eastern wall

Exit the chapel, keep to the right and move towards the eastern border of the cemetery.Watch out for the cultists near the central path: wait until they move to the side and walk along the tombstones.The wall has low break, which Aiden can crawl through.Behind it is a quieter part of the cemetery.

Branches, gravestones and bushes help hide the silhouette.If patrol officers appear nearby, stop and do not turn on the flashlight in their faces.Bypassing groups through the eastern edge is usually safer than crossing the open center path.The landmark is a small bell and steps leading up to the house.

Stairs to the house on the east side of the cemetery in Hellraiser: Revival
House at the end of the steps: inside there is a barn key, a safe and an inventory upgrade Still from Hellraiser: Revival, source: GameSpew / Saber Interactive.

You can listen to the recording at the door of the house.Then go inside and find the bedroom.Here it is advisable to make another manual save if the game allows it on the selected difficulty.Before exploring the room, make sure that the pursuers are not directly outside the front door.

8. Barn key, inventory upgrade and safe with code 9606

Open in the bedroom wardrobe.Inside is an inventory capacity upgrade.It is especially important after receiving a shotgun: weapons and ammo take up space, and then you will need to carry several plot items more than once.Don't pass by the closet, even if there are now enough free cells.

On on the bedside table take the barn key.Usually this is what those who immediately switch to the safe miss: the key lies among ordinary things and does not look too noticeable.Take it before you leave the house.

Bedside table with lamp and barn key in Hellraiser: Revival
The key to the shed is next to the bed;Without it, the chapel gates cannot be opened. Still from Hellraiser: Revival, source: GameSpew / Saber Interactive.

Examine the photo and note.There are pairs of numbers hidden in these two clues 96 and 06.From these the code for the safe is compiled: 9606.Return to the safe in the next part of the house, enter the combination and collect pistol upgrade, increasing the ease of handling the enlarged magazine.This is an optional find, but it will be inconvenient to return here after completing the section.

Don’t confuse the rewards: the key to the barn is located near the bed, the inventory expansion is in the closet, and the pistol upgrade is in the safe with code 9606. If the goal is to collect as much useful stuff as possible in one playthrough, check all three places before exiting.

9. Where to find the cemetery gate insert

Leave the house and go to the barn outside.Apply barn key to the locked door.Lies inside cemetery gate insert - a plot item that fits the mechanism in the chapel.Examine the note and supplies.If necessary, free one cell in advance to take the insert without additional steps.

After receiving the item, the situation changes: Charlotte appears in the cemetery and begins to comb the eastern part.Do not try to shorten the road by straight sprinting along open paths if you still have the goal of passing unnoticed.The enemy walks in different loops and may end up where it was safe a minute ago.

10. Returning through the cemetery without detection

Start your way back in a squat.Keep an eye on the visibility icon in the lower right corner: crossed out eye reveals that the bushes are hiding Aiden.But a too close meeting can give away the hero even in hiding.If Charlotte moves towards you, don't jump up - let her pass, then follow from a distance.

From the eastern sector, return to the central area, using the bushes and gravestones.When Charlotte goes down the route, go around her to the northwest side and look for a low passage under a tree that you can cross back to the part of the cemetery with the cultists.Usually Charlotte does not enter this sector, so the last meters to the chapel are calmer.

To achieve the Quiet Escape achievement, simply not shooting is not enough: the condition includes no detection and no abandoned baits.Keep a flashlight off near patrols, don't throw bottles or rocks, and don't expect that finishing off the enemy quickly will compensate for the alarm.If the screen shows a clear detection, it is wiser to return to saving before the end of the episode.

Already at the chapel, go to the figured lock on the gate.Paste the one you found cemetery gate insert into an empty space on the mechanism.It is this interaction that closes the stage of secretive return.Do not move away from the gate after installation: there is another dangerous scene ahead.

Figured cemetery gate mechanism with insertion space
The chapel gate opens after using the locked barn cutscene. Still from Hellraiser: Revival, source: GameSpew / Saber Interactive.

11. How to escape from Charlotte in the chapel

After using the insert, Charlotte will catch up with Aiden and grab him.In this episode, there is no need to release the entire magazine at her.Look up on a pendant fire lamp in the chapel and shoot him.The fire will fall on Charlotte and force her to retreat.

If you can’t aim your sight, don’t look at the center of your opponent’s figure: the landmark is located above you.Focus on the target at the top of the frame.After a successful hit, the path will open further.This also ties into the separate achievement for setting Charlotte on fire.

Go through the open gate and follow the path to the courtyard.A story scene with a cenobite will follow.This section of the cemetery is over: the next part of the walkthrough will begin with returning to the Labyrinth and searching for Sunny’s soul.

Before the transition: what should be in your inventory

Check the result: the van is open; shotgun picked up;taken from home barn key and expansion of inventory;in the safe 9606 pistol upgrade taken away; cemetery gate insert used in the chapel.After opening the corresponding doors, keys may become used plot items - this is normal.

Especially check the shotgun and inventory upgrades: these are finds you shouldn't rush into the next story episode for.If you have a manual save, leave a separate slot before leaving.Next, Aiden will go into the Labyrinth again, and preparing for a long chain of traps will be more important than a spare bottle.

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