Blizzard is going to punish World of Warcraft: Forever players much harsher for buying gold with real money.Senior game designer Josh Greenfield said the team intends to "very aggressively" deal with buyers, and permanent account bans are seen as a real risk.

The reason is not only about breaking the rules.The developers believe that mass gold trading is quickly changing the very structure of MMOs: expensive items, services and group memberships begin to be valued through the external money market, and it becomes more difficult for new players to enter the economy without additional expenses.

Blizzard doesn't want the problems of other versions of WoW to repeat themselves

Greenfield admitted that in the past the company was too soft on gold buyers and some players managed to circumvent sanctions.At Forever, the developers plan to more actively monitor currency movements and quickly change economic parameters if they see a imbalance.

Related to this is the position on GDKP - a system where raid loot is sold for in-game gold.This format is not supported for Forever: the team fears that it creates additional demand for currency and transfers real money into the social structure of raids.

Beta has already given Blizzard a reason to tighten its control

Buying gold appeared even in the test version, the progress of which will still be reset.For developers, this became an early signal: the problem will not arise sometime after the release, but already exists now.Previously we told how WoW: Forever beta launched with hour-long queues and unexpectedly high load.

The full launch of World of Warcraft: Forever is set for November 4th.The main concept of the project is to develop the classic version of Azeroth with new tasks, zones and systems without moving to the modern structure of retail WoW.Details of the game itself are collected in our material about the release of Forever.

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