Capcom's Satoru Nihei explained to PC Gamer why Onimusha: Way of the Sword switched to the RE Engine.The main argument is related to the combat: it was possible to cut off limbs and damage enemies in much more detail than in previous games in the series.

For a game about a samurai with a sword, this is an important detail.Each blow should leave a mark, and the enemy should react to where the blade landed.This is exactly the effect the authors achieve from their technology.

Sword Strike Arc in Onimusha: Way of the Sword
Sword strike in Onimusha: Way of the Sword.Source: Steam

We have already discussed the ending of the game in passing the eighth part.

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