The prologue of The Blood of Dawnwalker cannot be completed perfectly.Before the evening Blood Mass, the game gives eight periods of time and more tasks than Cohen has time to complete.Therefore, what is important here is not fast running along the markers, but the correct order.

The route below allows you to save Lazar, help your family, complete Lasleya's most important stories, and get useful equipment before heading out into the open world.The names of the tasks are indicated in English, since the game does not have an official Russian localization.

Short route: Live Bait → Dead Drop and Withering Away → Page-Turner optional → completing Withering Away → Enter Not, If a Tree Falls and Deep Down → Blasphemy → Disturbed → Like Father, Like Son.

Attention: The following contains spoilers for the prologue, character names, and consequences of individual decisions.Make a manual save before starting the route and another one before the Bloody Mass.

The Blood of Dawnwalker — in-game screenshot
The Blood of Dawnwalker. Image: Rebel Wolves.

How time works in the prologue

One day is divided into eight segments: two morning, two midday, two afternoon and two evening.The clock icon in the log warns that the task may disappear.The hourglass shows how many segments the action will take.

Ordinary exploration of the world does not move time.You can calmly inspect houses, collect loot and move on to the next marker.But completing a quest, learning some skills at a shrine, or failing to steal is a waste of time.If the guards catch Cohen, you can immediately lose four segments.

  • Do not activate skills that have an hourglass next to them.
  • Do not steal in front of residents and guards.
  • Don't go train with Peter immediately after preparing the medicine.
  • First complete the tasks that will disappear after the prologue.

Best Order for The Blood of Dawnwalker Prologue Quests

Section 1: Live Bait

After leaving the house, go down the road and talk to Yanna.She stands with Lunka and Mirto.Agree to help the children get to the river and go fishing.

Four fishing rods lie under a bush northwest of the conversation area.Take them and install them at four points on the shore.Along the way, don’t agree to play catch-up.Entertainment wastes extra time and disrupts the entire route.

Conversations with children have almost no effect on further events.In the scene with the guards, it is better not to draw your sword and not escalate the argument.This way, Cohen will learn more about what's going on and finish the mission without an unnecessary fight.

Section 2: Dead Drop and the beginning of Withering Away

Returning to the village, collect the quests Blasphemy from Gremla, Disturbed from Krina in the cemetery and Deep Down from Gavril.Just accept them for now.You don't need to do everything at once.

Go up to the Cemetery of Exiles east of Cohen's house.Examine the southern grave and turn on your concentration.The tracks will lead to a hiding place under a tree.The Dead Drop task itself does not waste time, but gives money, a ring and experience.

After that, go to Anka's house along the western road.For the main quest Withering Away you need to get herbs for Esme.If you have enough money, pay double the price.This will improve Anka's reaction, but will not change the main plot.

Section 3: Page-Turner or free time

Page-Turner is worth taking if you want to develop a relationship with Anka.Stay with her after the conversation and choose a book with a red cover.When it rains, gather 11 bunches of dried herbs in your shed.Along with the herbs for Esme, there will be 12 bunches in your inventory.

If Anka is not interested in romance, refuse to stay.The freed up space can be spent on something else.But you don't have to go to Into the Den.This quest will not disappear after the prologue, so it is safer to leave it for later.

Segment 4: Esme's cure

Return home and help Peter prepare the medicine.The game does not show the Anki recording during mixing, so it is better to remember the correct sequence:

  1. Use hot water.
  2. Add three tablespoons of herbs.

An error in the recipe seriously changes the events of Bloody Mass.The first choice with force feeding Esme has almost no effect on anything, but the medicine needs to be prepared correctly.

After the conversation, Peter will offer training.Don't agree to follow him just yet.He will wait until the evening, and Cohen will have time to finish the remaining urgent tasks.

Section 5: Enter Not, If a Tree Falls and Deep Down

Go across the bridge north of Anka's house and follow the road to the abandoned plague house.You can get inside through the low roof on the right.Take the Last Confession and the St. Jude figurine from the body, then search the chest by the hearth.The figurine will be needed later to complete Enter Not.

At the Blackwater Hollow Shrine, examine the abandoned cart with peat.This is the first clue to Lazar's whereabouts.Then continue north.Near the Northern Foothills Sanctuary, a man lies crushed under a tree.Follow the tracks to the second body and pick up Orders: Patrol.So begins If a Tree Falls in a Forest.

Now return to Lazar's trail.Kill the wolves near the clearing and jump into the gap near the twisted tree.It is important to come here before evening.If you spend too much time doing other things, Lazar will die.

In the round room, examine the drawings on the left wall.The latter opens a sarcophagus with Mireleaf bracers and the active skill Claw Art.Bracers give 30 units of armor and help in the next battle.

Forgotten Guardian deals powerful unblockable attacks with two swords.Don't try to take them for protection.Move aside, attack after the enemy's series and watch your stamina.After winning, take the Undead Warrior's Sword and search the chests.

The Blood of Dawnwalker — in-game screenshot
The Blood of Dawnwalker. Image: Rebel Wolves.

Section 6: Blasphemy

After returning to Lasleya, talk to Headman Zdislav.Report a dead soldier and ruins.Then sell the valuables you find to the blacksmith and upgrade your armor if necessary.At the shrine you can spend points on free skills, but don’t touch the hourglass options yet.

Return to Gremla and turn on your concentration.You need to find three pieces of evidence: footprints, holes from the cane and a piece of cloth with blood.The culprit is Premysl, who sits near a house with large haystacks southeast of Cohen's house.

If you want to keep all the inhabitants alive by the end of the prologue, convince Premysl to return the banner.Answers about the risk to the family, the uselessness of the gesture, or direct pressure on him are suitable for this.Then talk to Gremla again.

Section 7: Disturbed

Go to Krina in the cemetery and examine Kvet's grave.There are footprints on the red earth.They pass through the center of the village and end at a broken shovel near the Kostela barn, to the right of the blacksmith shop.

Open the hatch in the barn and talk to Kostel and Vladimir.Take the silver cross and return it to Krina.It would be better to say that the cross lay in the bushes.This way you won’t betray Vladimir and will still complete the task.

Don't stay to bury the grave again.This wastes another period of time that is needed for mandatory training.

Section 8: Enter Not and Like Father, Like Son

Before training, go to the church and give the figurine of St. Jude to Father Florin.Transferring the item will complete Enter Not without wasting any additional time.

Now head back to the house and follow Peter up the hill.In combat, he often follows up an unblockable attack with a quick normal strike.Dodge first, then immediately prepare for a directed block.

The lines in his conversation with Peter mostly define Cohen's character and don't change what happens next.After training, make a separate manual save.Then you can go to Bloody Mass.

What tasks can you skip?

  • Someone Needs a Lesson shows another story of the village, but has almost no impact on the main story.
  • On the Run takes up two segments.The price is too high for the first playthrough.
  • Into the Den You can finish it after the prologue.The bear fight is more difficult than most early fights.
  • Page-Turner needed primarily for relations with Anka.Without this line, it is better to save the segment.

The game specifically does not allow you to see everything in one day.This route saves characters and opens up useful lines, but is not considered the only correct one.For a second playthrough, you can trade Page-Turner or Disturbed for less important village stories.

What remains after the prologue

After the Bloody Mass, the main part of Vale Sangora opens and the 30-day period to save the family begins.Research still doesn't waste time on its own.The clock moves only after marked actions, completion of certain tasks and the change of day and night.

Before leaving Lasleya, you should still have Lazar alive, Esme properly healed, the Forgotten Guardian sword, Mireleaf bracers, and several completed villager stories.This is a convenient point to continue without being strictly tied to one style of play.

Short answers

Is it possible to complete all the tasks in the prologue?

No.Eight time periods do not allow each story to be completed in one day.Choose tasks with important consequences, and leave Into the Den for the period after the prologue.

Should Esme be forced to eat?

This first choice has no long-term consequences.If you don't want to upset Esme even more, stop force-feeding.This will not affect the further route.

How to prepare Anki medicine correctly?

Use hot water and add three tablespoons of herbs.The error affects the events of the Bloody Mass, so it is better to save before preparing.

Can Lazar be saved?

Yes.Start Deep Down in the fifth time period and reach the ruins before evening falls.If the search is postponed, Cohen will find Lazar dead.

Continuation of the passage

The next part is dedicated to the first hours in the open world, Court Activities of Ambrus and the quest The Gilded Gauntlet.

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