Let's Build a Dungeon will be released in Early Access on February 11, 2027. Springloaded makes a simulator of a studio that develops and supports its own MMORPG inside the game itself.
The player hires employees, distributes tasks and makes management decisions, but the work does not end there. The second half of the game allows you to directly assemble the virtual MMO: placing roads, shops, enemies, quests and other elements of the world.
How does game development work within a game?
You can run the created game yourself and watch how virtual users play it. They leave feedback, complain about servers, request new zones, bosses and quests - these reactions become part of the management cycle.
In early access, the developers want to develop Creative Mode. Editors for characters, dialogues, inventory and portraits, as well as a task designer have already been announced. After the release of version 1.0, the price is planned to increase.
The date was announced at the PC Gaming Show Tokyo Direct. At the same time, we monitored Tokyo Game Show 2026, whose final day was canceled due to an approaching typhoon.

What's coming in early access
Springloaded is going to use early access as a working phase: feedback will be accepted through Discord and in-game polls, and a public task board should show what the team is working on at any given moment.
The exact duration of early access has not yet been announced. At the start, something else is more important: on February 11, players will be given both a management simulator and tools for creating their own MMO, and not just a pre-prepared campaign about developers.




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