Studio Teyon, known for RoboCop: Rogue City, spoke about working on Hunter: The Reckoning - Deathwish.A new video diary focuses on the adaptation of the tabletop RPG: narrative designer Mateusz Dzialowski explains how the beliefs and motivations of the hunter will influence the plot.

Man vs monster needs a plan

The main character starts out as an ordinary person confronted with the secret side of New York.When creating a character, you can determine his views and background.The authors consider different ways to solve tasks: conversation, stealth and direct combat.

Monster in the underground passage from Hunter: The Reckoning - Deathwish.
Monster in the underground passage from Hunter: The Reckoning - Deathwish.Source: official game gallery on Steam.

According to the designers, Deathwish should retain the spirit of tabletop Hunter, and not become an ordinary licensed shooter.Release planned for summer 2027 for PC and modern consoles.There is no specific date yet.

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