IllFonic does not consider it fair to directly compare Halloween: The Game with Dead by Daylight simply because both games use asymmetrical multiplayer and a famous killer.Creative director Jared Gerritzen compared this logic to trying to call cricket and baseball the same game because of their superficial similarities.
The studio's approach is built around a single license.Halloween is supposed to replicate Haddonfield, Michael Myers' abilities, the behavior of the residents, and the specific atmosphere of the 1978 film, while Dead by Daylight combines many horror franchises into a single system.
IllFonic makes rules for a specific franchise
In Halloween, one player controls Michael, and up to four players become residents of Haddonfield.They can warn NPCs, arm them, call the police, and use environmental items.Michael, on the contrary, tries to act secretly, build up pressure and not attract too much attention ahead of time.

The game also has a separate single-player story for Michael, retelling the events of "The Night He Came Home".For IllFonic, this is an example of how a licensed horror game can provide more than just another accessible character within a generic multiplayer structure.
The studio expects to support the game for a long time
Gerritzen separately responded to players’ concerns that another asymmetric horror game would quickly lose its audience and the servers would close.He recalled that the studio did not close the projects published by IllFonic itself, and the case of Friday the 13th was associated with legal problems and another publisher.

Halloween was released on September 8 on PC, PlayStation 5 and Xbox Series X|S.For fans of the genre, there are now especially many new projects: for example, we separately analyzed first person and pocket TV in Silent Hill: Townfall.





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