Deep Silver and KING Art released an overview trailer Warhammer 40,000: Dawn of War IV, and the press at the same time published the first previews.Opinions differed: IGN liked the Necrons and Adeptus Mechanicus, and Rock Paper Shotgun saw the strategy as a solid, but immediately outdated RTS.

Space Marine Dreadnoughts battle Orks at a rusty tower on a swampy plain.
Dreadnoughts against orcs on one of the maps.Screenshot: KING Art and Deep Silver, Steam.Build in development.

Four armies and four campaigns

In the trailer description, Deep Silver names all the armies: Space Marines, Orks, Necrons and Adeptus Mechanicus.Each has its own campaign, together they provide more than 70 missions.The player's decisions branch the plot, and the campaigns feature co-op.30 maps have been prepared for online matches, and The Last Stand mode has returned, and in it you can fight together with two allies.

You can customize your army: the updated Painter editor changes the colors, decals and equipment of units.After release, the studio promises the first year of free updates with the Crusade mode, new maps and commanders, as well as a mission editor.Separately, two major story additions and a new playable faction are planned.

First press impressions

In IGN's preview, author Len Hafer watched the first six missions of the Adeptus Mechanicus campaign and played as the Necrons.He writes that these factions play very differently from Orcs and Space Marines.He rated the history of the Mechanicus higher than that of the Orcs: the stakes are higher, the heroes are closer, and the plot has intrigue.The main character, a researcher of ancient technologies Potentia-Delta-9, at some point chooses between rebellion and order, and the player is allowed to go through the story for either side.

But IGN also noted some rough edges a few weeks before the release.According to a retelling of “Gaming Addiction,” loading a couple of missions took more than two minutes even on an SSD, and the client froze several times for seconds during in-game cutscenes.

Close-up of a Space Marine with glowing purple eyes and bolts of energy
A still from the game's videos.Screenshot: KING Art and Deep Silver, Steam.Build in development.

Rock Paper Shotgun was more skeptical about the game.Editorial Director Julian Benson played through the Orc and Adeptus Mechanicus campaigns and decided that KING Art followed 2004's first Dawn of War too closely.The battles are smaller than in the third part, the unit limit is noticeably higher than in the second, and the construction of bases and shelters has returned.As a result, he writes, the game feels solid but dated.This is especially noticeable with the orcs: when the army grows, the panel of units is filled with identical portraits, and you just have to send the crowd to the enemy defense.Mechanicus seemed more interesting to him, because there it is important to combine long-range and close-range units.

The retelling of “Gambling Addiction” also mentions a positive review from Polygon: the publication believes that the game is accessible to beginners and deep enough for veterans.

Release, price and Russian language

The game will be released on PC on December 3, 2026, with Commander Edition owners starting playing on November 30.On American Steam, the basic version costs $59.99, and with a pre-order there is a 10 percent discount, that is, $53.99.There is no price for the Russian region on the game page, so it is not currently for sale on Russian Steam.Russian is listed among the supported languages ​​on Steam.

The closed beta runs until October 26, details about it are in our news about closed test of Dawn of War IV.The trailer itself is available at Deep Silver official page.

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