CONTROL Resonant: walkthrough, part 3. Arish's quests can be completed in different orders.In this part, we close the failure thread, deal with the resonant enemy of the Central region and talk about a parallel line of searches for Jesse, which opens up a further path.

Into the Sinkhole: Descent with Probes

Return to the evacuation zone to the large shaft and launch the platform with the research probes.At descent stops, first clear the room, then activate the mechanism again.At one of the levels you will encounter an enemy who becomes invisible: track his position using the mini-map and red signal lights, and do not try to hit at random.

Research Probe Platform at Sinkhole
Into the Sinkhole: Escort the Probe Relays into the Sinkhole, going down on the platform.Still from the Ben-Gun walkthrough;Game © Remedy Entertainment.

At the lower level, install probes at the marked points.After the encounter with the Hissami, get out of the hole and follow the music when the usual route is no longer obvious.The task is only counted after completing the escape.

Escape from Sinkhole in Control Resonant
The finale of the task: Escape the Sinkhole, music serves as a guide.Still from the Ben-Gun walkthrough;Game © Remedy Entertainment.

Central resonant: factory and steam

Head to the Patterned Factory in the north of the Central District.Examine the pipes on the south side of the factory, then climb the eastern platforms to the roof.Make your way inside and take the elevator down.Underground, follow the burn marks and deal with hot steam patches before heading out to the resonant enemy.

Burn marks lead to a furnace in a factory
The Central Resonant: Burn marks lead to a furnace in a factory.Still from the Ben-Gun walkthrough;Game © Remedy Entertainment.

Defeating the Central Resonant is a prerequisite for Plan of Attack.If the main quest is not progressing after installing probes and restoring power, check to see if the Western Invasion Zone enemy is also defeated.

Fight with The Deserter at the factory
Fight with The Deserter Central Resonant in the factory.Still from the Ben-Gun walkthrough;Game © Remedy Entertainment.

Jesse's line and promotion order

Don't ignore the Jesse Sightings quests: they unlock movement abilities that will make it impossible to get through some rifts later on.Next must-stop: West Incursion Zone, where you'll first explore the rift in the parking lot before making your way to the theater.

Street West Incursion Zone in Control Resonant
Next goal: The West Incursion Zone Resonant and transition to the West Incursion Zone.Still from the Ben-Gun walkthrough;Game © Remedy Entertainment.

Next up are Western Invasion Zone, Shift ability, and CFD Defense.

Previous part: walkthrough #2.

Verified with list of PowerPyx tasks and current game manuals.

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